Re: What should I use to compile Photoshop plugin?
by nospam <nospam@[EMAIL PROTECTED]
>
Jan 24, 2007 at 01:48 AM
In article <1169604721.453792.120880@[EMAIL PROTECTED]
>,
Scott <saubuchon@[EMAIL PROTECTED]
> wrote:
> Sorry for being such a novice... a few more questions.
>
> I have some Javascript that I normally launch using "File -> Scripts ->
> Browse..." within photoshop. I want to compile that Javascript into a
> plugin. Can Xcode build that? I don't see any options for creating a
> Mach-O project. When I add my Javascript file, the "Build" option is
> grayed out...
not directly. you'll need to convert the javascript into c++ code and
then build that into a plug-in (most likely an automate plug-in).
is there any reason this needs to be a plug-in and not remain as a
script?
> I know I originally said I didn't need step by step, but it looks like
> I am in way over my head. Can you just bullet the high level steps
> (easiest route). This is all for CS2 or above.
get the photoshop sdk. it describes all the various plug-in types and
how to build them and includes plenty of sample code.
<http://partners.adobe.com/public/developer/photoshop/devcenter.html>
the cs3 sdk is currently very minimal, so you'll need the cs2 sdk for
the do***entation and samples and the cs3 sdk for how to use xcode (or
hunt down a copy of codewarrior and keep using the cs2 sdk).