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Mac > Mac Programmer Tools > Re: New error (...
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Re: New error (Was Re: adding include path to xcode project)

by Lawson English <LawsonE@[EMAIL PROTECTED] > Dec 11, 2006 at 01:18 AM

Lawson English wrote:
[...]
> 
> How do I get the linker to recognize the new dylib file, or otherwise 
> get rid of the error and get my plug-in to build?
> 
> Thanks.

I manually dragged my dynlib file into the main build "folder" and 
rebuilt and it linked with no problems. The copy procedure wasn't 
working quite right, but I simply renamed the library to .lib instead of 
..dynlib and dragged it into the maya plug-in folder and Maya recognized 
it as a dynamic library and loaded it with no problems.

After that, nada. I assume that it linked properly because Maya 
recognizes my defined main function "hello" when I type it into the Maya 
command line. However, it doesn't execute as expected. This is obviously 
a maya-specific issue. Thanks for everyone's help in getting me this far.
 




 11 Posts in Topic:
adding include path to xcode project
Lawson English <Lawson  2006-12-05 14:58:03 
Re: adding include path to xcode project
"vze35xda@[EMAIL PRO  2006-12-05 17:54:33 
Re: adding include path to xcode project
Lawson English <Lawson  2006-12-06 11:31:42 
Re: adding include path to xcode project
Lawson English <Lawson  2006-12-06 17:00:41 
Re: adding include path to xcode project
Chris Hanson <cmh@[EMA  2006-12-07 13:01:45 
Re: adding include path to xcode project
Lawson English <Lawson  2006-12-07 14:34:53 
New error (Was Re: adding include path to xcode project)
Lawson English <Lawson  2006-12-10 13:31:24 
Re: New error (Was Re: adding include path to xcode project)
Lawson English <Lawson  2006-12-11 01:18:49 
Re: New error (Was Re: adding include path to xcode project)
Lawson English <Lawson  2006-12-17 16:45:14 
Re: adding include path to xcode project
"vze35xda@[EMAIL PRO  2006-12-06 16:26:49 
Re: adding include path to xcode project
Lawson English <Lawson  2006-12-06 18:00:46 

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