In article
<46f65111-6b42-4031-b203-b80ccbbaee4d@[EMAIL PROTECTED]
>,
SpreadTooThin <bjobrien62@[EMAIL PROTECTED]
> wrote:
> On Apr 28, 8:46 pm, Tom Harrington <t...@[EMAIL PROTECTED]
>
> wrote:
> > In article
> > <0a83773e-121f-403a-916d-bfc18e676...@[EMAIL PROTECTED]
>,
> >
> > SpreadTooThin <bjobrie...@[EMAIL PROTECTED]
> wrote:
> > > on an iPhone application?
> > > is there a filesystem?
> > > I have an application that reads text files and its failing to open
a
> > > file that is bundled with the application.
> >
> > > fb.open (fname.c_str(), std::ios::in);
> >
> > > this call fails... (I know its C++, but that I don't think is the
> > > issue)
> >
> > Well, are you sure that fname has a valid path? That's the obvious
> > thing to check, and if you're not even sure if a filesystem is
> > available, how do you know you've got a valid path on that filesystem?
> >
>
> I checked the path/filename and it exists under the simulator,
> But remember I'm running in the simulator and I just don't know how
> closely the simulator is to the actual device.
Well, my NDA prevents me from getting too specific. But I don't think
I'm giving anything away by saying that it's probably a bad assumption
to assume that the same path will be correct in both cases. You could
stand to look at whatever code generates fname and make sure it's not
making assumptions that don't apply in both cases.
--
Tom "Tom" Harrington
Independent Mac OS X developer since 2002
http://www.atomicbird.com/


|