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Mac > Mac Graphics > Re: Convergence...
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Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4

by Lawson English <LawsonE@[EMAIL PROTECTED] > Jan 2, 2007 at 04:16 AM

ZnU wrote:
> In article <8RXlh.4454$hr3.1237@[EMAIL PROTECTED]
>,
>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> 
>> ZnU wrote:
>>> In article <pXTlh.80561$V34.76314@[EMAIL PROTECTED]
>,
>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
>>>
>>>> ZnU wrote:
>>>>> In article <pQBlh.4329$hr3.4315@[EMAIL PROTECTED]
>,
>>>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
>>>>>
>>>>>> ZnU wrote:
>>>> [...].
>>>>>>>> Eh. Even within EQ and WoW, there's a huge amount of content 
>>>>>>>> that is continually being updated: the locations of all the MOBs 
>>>>>>>> and players.
>>>>>>> Sure, but this stuff is comparatively tiny, compared with all the 
>>>>>>> geometry and textures..
>>>>>> Sure, but its not constantly changing as is the case with 100+ 
>>>>>> mobile objects and/or avatars.
>>>>> It is constantly changing if you're moving around.
>>>> All the arbitrary objects are moving around constantly? The buildings

>>>> never stand still?
>>> Position data is really pretty trivial to send.
>>>
>>>>>> As the tools become cheaper and easier to use, you will see more 
>>>>>> stuff made using them.
>>>>> Which might be really interesting if I'd been saying there was no 
>>>>> large market for 3D animation software or computer-generated 
>>>>> animation. But of course I haven't been saying that. I've been 
>>>>> saying there's no large market for distributing 3D content *as* 3D 
>>>>> content[1]. This has nothing to do with the market for things like, 
>>>>> say, Pixar movies, which happen to be creating using 3D animation 
>>>>> tools.
>>>>>
>>>>> [1] Except the video game market, of course.
>>>> My point is that there was no large market for distributed 3D 
>>>> animation until the price of the tools came down.
>>> Uh. But there was.
>>>
>> Made by home users? I must have missed that.
> 
> Sometimes made by home users. More often made by e.g. Pixar. This is how

> these things often work -- the guys with the deep pockets and the 
> technical know-how pioneer things, and then everyone gets on board
later.
> 
> Notably, we're not seeing the guys with the deep pockets and the 
> technical know-how caring much about creating X3D content.

Where's the big bucks for such companies?

> 
>>>> Right now, I can't even PLAY MPEG-4 content letalone create it, 
>>>> because none of the experimental tools are available on the Mac save 
>>>> as relatively complex open source distributions that I have to get 
>>>> working. If the tools were widely available, and reasonably easy to 
>>>> use, AND there were widely available and easy-to-use MPEG-4 players 
>>>> (beyond the Extended Simple profile that QuickTime implements), you 
>>>> would obviously see more MPEG-4 content. How much more, who can say? 
>>>> But right now, you don't see ANY, unless you go to the trouble of 
>>>> downloading GPAC or purchase some pretty darned expensive commercial 
>>>> solution.
>>> We're going in circles here. As I've pointed out several times, during

>>> the time VRML and similar have been stagnating, other technologies
have 
>>> got from non-existent to industry-standard. These things do actually 
>>> happen. But only if there's demand.
>>>
>> 3D technology is actually changing far faster than 2D. What seemed 
>> potentially useful 10 years ago has been completely superseded since 
>> then. 3D tools 10 years ago were even more primitive than they are now.
Etc.
>>
>> You may be correct that there is not and will possibly never be a
demand 
>> for x3d/MPEG-4 VR-streaming, but you can't base that assumption on 
>> recent history. Things have changed far too much, far too fast in the 
>> field. Moore's Law for CPUs works out to a doubling of speed every 18 
>> months. Moore's Law for GPU's works out to a doubling of speed every 6 
>> months. Video cards 10 years ago were barely beyond simple 
>> frame-buffers. Video cards now are, in many ways, more powerful than
the 
>> CPUs that sup****t them.
> 
> The VRML use cases don't become any more compelling when you add higher 
> resolution textures and more polygons, though.
> 

Combined with faster streaming, I think there is a use. Afterall, would 
ID have created its own graphics engine for Doom if OpenGL on high-end 
video cards had been available? Likewise, when the hardware and 
connections become fast enough, VR worlds based on X3D should become 
useable.
 




 28 Posts in Topic:
Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-24 13:51:04 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 16:01:23 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-26 20:14:00 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 18:47:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 03:42:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 04:44:42 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 08:09:38 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 12:07:37 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 15:40:34 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 15:29:10 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 23:19:36 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 11:37:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 14:14:24 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 14:13:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 16:52:12 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-29 21:54:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 00:04:08 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 00:26:55 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 02:45:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 15:35:01 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 01:54:20 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 12:11:17 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 17:50:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 16:37:39 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2007-01-02 05:36:50 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-02 04:16:31 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
"Chris Boyd" &l  2006-12-26 15:15:58 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-01 12:08:53 

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