ZnU wrote:
> In article <pQBlh.4329$hr3.4315@[EMAIL PROTECTED]
>,
> Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
>
>> ZnU wrote:
[...].
>>>> Eh. Even within EQ and WoW, there's a huge amount of content that is
>>>> continually being updated: the locations of all the MOBs and players.
>>> Sure, but this stuff is comparatively tiny, compared with all the
>>> geometry and textures..
>> Sure, but its not constantly changing as is the case with 100+ mobile
>> objects and/or avatars.
>
> It is constantly changing if you're moving around.
All the arbitrary objects are moving around constantly? The buildings
never stand still?
[...]
>> As the tools become cheaper and easier to use, you will see more stuff
>> made using them.
>
> Which might be really interesting if I'd been saying there was no large
> market for 3D animation software or computer-generated animation. But of
> course I haven't been saying that. I've been saying there's no large
> market for distributing 3D content *as* 3D content[1]. This has nothing
> to do with the market for things like, say, Pixar movies, which happen
> to be creating using 3D animation tools.
>
> [1] Except the video game market, of course.
>
My point is that there was no large market for distributed 3D animation
until the price of the tools came down. Right now, I can't even PLAY
MPEG-4 content letalone create it, because none of the experimental
tools are available on the Mac save as relatively complex open source
distributions that I have to get working. If the tools were widely
available, and reasonably easy to use, AND there were widely available
and easy-to-use MPEG-4 players (beyond the Extended Simple profile that
QuickTime implements), you would obviously see more MPEG-4 content. How
much more, who can say? But right now, you don't see ANY, unless you go
to the trouble of downloading GPAC or purchase some pretty darned
expensive commercial solution.


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