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Mac > Mac Graphics > Re: Convergence...
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Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4

by ZnU <znu@[EMAIL PROTECTED] > Dec 31, 2006 at 01:54 AM

In article <pQBlh.4329$hr3.4315@[EMAIL PROTECTED]
>,
 Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:

> ZnU wrote:
> > In article <3xolh.21733$4w4.3033@[EMAIL PROTECTED]
>,
> >  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> > 
> >> ZnU wrote:
> >>> In article <Whmlh.18834$9e.1446@[EMAIL PROTECTED]
>,
> >>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>
> >>>> ZnU wrote:
> >>>>> In article <OrWkh.162$_44.119@[EMAIL PROTECTED]
>,
> >>>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>
> >>>>>> ZnU wrote:
> >>>>>>> In article <u9Ukh.30282$Rj.15756@[EMAIL PROTECTED]
>,
> >>>>>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>>>
> >>>>>>>> ZnU wrote:
> >>>>>>>>> In article <VsCkh.30059$Rj.10342@[EMAIL PROTECTED]
>,
> >>>>>>>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>>>>>
> >>>>>>>> [...]
> >>>>>>>>>> For some stuff, keyboards are essential. But for other stuff,

> >>>>>>>>>> console-level controllers (which are getting more
sophisticated 
> >>>>>>>>>> all 
> >>>>>>>>>> the 
> >>>>>>>>>> time--look at the wii wand controllers), will be quite
adequate.
> >>>>>>>>> For anything involving interacting with other humans at a
level 
> >>>>>>>>> beyond 
> >>>>>>>>> shooting at them, keyboards are necessary. At least until
voice 
> >>>>>>>>> chat 
> >>>>>>>>> is 
> >>>>>>>>> pervasive in interactive environments.
> >>>>>>>> iChat conferencing apparently already uses H.264 compression.
It 
> >>>>>>>> should 
> >>>>>>>> be possible to limit which voices are sent to which person in a

> >>>>>>>> conferencing chat based on how far away someone is within the
VR 
> >>>>>>>> world 
> >>>>>>>> so bandwidth issues and whatever else might look like a
potential 
> >>>>>>>> issue 
> >>>>>>>> here isn't really.
> >>>>>>> Probably for WoW-type games where most of the content is stored 
> >>>>>>> locally 
> >>>>>>> this is true. For Second Life type environments, where geometry
and 
> >>>>>>> textures get streamed, bandwidth is going to still be an issue
for a 
> >>>>>>> while.
> >>>>>>>
> >>>>>> So no content is stored on the client side?
> >>>>> There's a local cache, but it never contains more than a tiny
fraction 
> >>>>> of the world at any given time.
> >>>> That actually seems inefficient. Unless a "default" world is built
into 
> >>>> the graphics engine...
> >>> The world is huge, and allows users to construct arbitrary objects
and 
> >>> upload arbitrary textures. So, it's not like WoW, where you only
have to 
> >>> download new data when Blizzard changes something, which doesn't
happen 
> >>> that often.
> >> Eh. Even within EQ and WoW, there's a huge amount of content that is 
> >> continually being updated: the locations of all the MOBs and players.
> > 
> > Sure, but this stuff is comparatively tiny, compared with all the 
> > geometry and textures..
> 
> Sure, but its not constantly changing as is the case with 100+ mobile 
> objects and/or avatars.

It is constantly changing if you're moving around.

[snip]

> >>> OK, but people have been going on about this stuff for a decade now,
and 
> >>> nobody appears to have come up with anything particularly useful.
> >> Have you seen what p***** for tools for some of this stuff? Its 
> >> pathetic. Creative types don't want to learn programming languages or

> >> the GUI equivalent to create something.
> > 
> > Yes. But my argument is that the tools are so primitive, even after
all 
> > these years, primarily because nobody can really think of anything
much 
> > that would create demand significant to justify the investment 
> > requirement to make them better.
> > 
> 
> It's a chicken and egg thing. Up until recently, the highest-end movie 
> studio 3D packages cost as much as $60,000 (e.g. Maya Unlimited). Now, 
> you can get a student version for less than $400. Those packages were 
> around for YEARS but no-one was posting homemade 3D animations on the 
> net using them, so non-professionals must not have had any ideas, eh?
> 
> Now, Youtube has over 11,000 entries for "3d animation."
> 
> http://www.youtube.com/results?search_query=3d+animation&search=Search
> 
> As the tools become cheaper and easier to use, you will see more stuff 
> made using them.

Which might be really interesting if I'd been saying there was no large 
market for 3D animation software or computer-generated animation. But of 
course I haven't been saying that. I've been saying there's no large 
market for distributing 3D content *as* 3D content[1]. This has nothing 
to do with the market for things like, say, Pixar movies, which happen 
to be creating using 3D animation tools.

[1] Except the video game market, of course.

-- 
"That's George Wa****ngton, the first president, of course. The interesting
thing
about him is that I read three‹three or four books about him last year.
Isn't
that interesting?"
                     - George W. Bush to re****ter Kai Diekmann, May 5,
2006
 




 28 Posts in Topic:
Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-24 13:51:04 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 16:01:23 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-26 20:14:00 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 18:47:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 03:42:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 04:44:42 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 08:09:38 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 12:07:37 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 15:40:34 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 15:29:10 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 23:19:36 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 11:37:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 14:14:24 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 14:13:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 16:52:12 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-29 21:54:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 00:04:08 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 00:26:55 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 02:45:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 15:35:01 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 01:54:20 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 12:11:17 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 17:50:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 16:37:39 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2007-01-02 05:36:50 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-02 04:16:31 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
"Chris Boyd" &l  2006-12-26 15:15:58 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-01 12:08:53 

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tan12V112 Sat Aug 30 0:42:04 CDT 2008.