In article <pQBlh.4329$hr3.4315@[EMAIL PROTECTED]
>,
Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> ZnU wrote:
> > In article <3xolh.21733$4w4.3033@[EMAIL PROTECTED]
>,
> > Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >
> >> ZnU wrote:
> >>> In article <Whmlh.18834$9e.1446@[EMAIL PROTECTED]
>,
> >>> Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>
> >>>> ZnU wrote:
> >>>>> In article <OrWkh.162$_44.119@[EMAIL PROTECTED]
>,
> >>>>> Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>
> >>>>>> ZnU wrote:
> >>>>>>> In article <u9Ukh.30282$Rj.15756@[EMAIL PROTECTED]
>,
> >>>>>>> Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>>>
> >>>>>>>> ZnU wrote:
> >>>>>>>>> In article <VsCkh.30059$Rj.10342@[EMAIL PROTECTED]
>,
> >>>>>>>>> Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> >>>>>>>>>
> >>>>>>>> [...]
> >>>>>>>>>> For some stuff, keyboards are essential. But for other stuff,
> >>>>>>>>>> console-level controllers (which are getting more
sophisticated
> >>>>>>>>>> all
> >>>>>>>>>> the
> >>>>>>>>>> time--look at the wii wand controllers), will be quite
adequate.
> >>>>>>>>> For anything involving interacting with other humans at a
level
> >>>>>>>>> beyond
> >>>>>>>>> shooting at them, keyboards are necessary. At least until
voice
> >>>>>>>>> chat
> >>>>>>>>> is
> >>>>>>>>> pervasive in interactive environments.
> >>>>>>>> iChat conferencing apparently already uses H.264 compression.
It
> >>>>>>>> should
> >>>>>>>> be possible to limit which voices are sent to which person in a
> >>>>>>>> conferencing chat based on how far away someone is within the
VR
> >>>>>>>> world
> >>>>>>>> so bandwidth issues and whatever else might look like a
potential
> >>>>>>>> issue
> >>>>>>>> here isn't really.
> >>>>>>> Probably for WoW-type games where most of the content is stored
> >>>>>>> locally
> >>>>>>> this is true. For Second Life type environments, where geometry
and
> >>>>>>> textures get streamed, bandwidth is going to still be an issue
for a
> >>>>>>> while.
> >>>>>>>
> >>>>>> So no content is stored on the client side?
> >>>>> There's a local cache, but it never contains more than a tiny
fraction
> >>>>> of the world at any given time.
> >>>> That actually seems inefficient. Unless a "default" world is built
into
> >>>> the graphics engine...
> >>> The world is huge, and allows users to construct arbitrary objects
and
> >>> upload arbitrary textures. So, it's not like WoW, where you only
have to
> >>> download new data when Blizzard changes something, which doesn't
happen
> >>> that often.
> >> Eh. Even within EQ and WoW, there's a huge amount of content that is
> >> continually being updated: the locations of all the MOBs and players.
> >
> > Sure, but this stuff is comparatively tiny, compared with all the
> > geometry and textures..
>
> Sure, but its not constantly changing as is the case with 100+ mobile
> objects and/or avatars.
It is constantly changing if you're moving around.
[snip]
> >>> OK, but people have been going on about this stuff for a decade now,
and
> >>> nobody appears to have come up with anything particularly useful.
> >> Have you seen what p***** for tools for some of this stuff? Its
> >> pathetic. Creative types don't want to learn programming languages or
> >> the GUI equivalent to create something.
> >
> > Yes. But my argument is that the tools are so primitive, even after
all
> > these years, primarily because nobody can really think of anything
much
> > that would create demand significant to justify the investment
> > requirement to make them better.
> >
>
> It's a chicken and egg thing. Up until recently, the highest-end movie
> studio 3D packages cost as much as $60,000 (e.g. Maya Unlimited). Now,
> you can get a student version for less than $400. Those packages were
> around for YEARS but no-one was posting homemade 3D animations on the
> net using them, so non-professionals must not have had any ideas, eh?
>
> Now, Youtube has over 11,000 entries for "3d animation."
>
> http://www.youtube.com/results?search_query=3d+animation&search=Search
>
> As the tools become cheaper and easier to use, you will see more stuff
> made using them.
Which might be really interesting if I'd been saying there was no large
market for 3D animation software or computer-generated animation. But of
course I haven't been saying that. I've been saying there's no large
market for distributing 3D content *as* 3D content[1]. This has nothing
to do with the market for things like, say, Pixar movies, which happen
to be creating using 3D animation tools.
[1] Except the video game market, of course.
--
"That's George Wa****ngton, the first president, of course. The interesting
thing
about him is that I read three‹three or four books about him last year.
Isn't
that interesting?"
- George W. Bush to re****ter Kai Diekmann, May 5,
2006


|