Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Mac > Mac Graphics > Re: Convergence...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 16 of 28 Topic 540 of 624
Post > Topic >>

Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4

by Lawson English <LawsonE@[EMAIL PROTECTED] > Dec 29, 2006 at 09:54 PM

ZnU wrote:
> In article <OrWkh.162$_44.119@[EMAIL PROTECTED]
>,
>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
> 
>> ZnU wrote:
>>> In article <u9Ukh.30282$Rj.15756@[EMAIL PROTECTED]
>,
>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
>>>
>>>> ZnU wrote:
>>>>> In article <VsCkh.30059$Rj.10342@[EMAIL PROTECTED]
>,
>>>>>  Lawson English <LawsonE@[EMAIL PROTECTED]
> wrote:
>>>>>
>>>> [...]
>>>>>> For some stuff, keyboards are essential. But for other stuff, 
>>>>>> console-level controllers (which are getting more sophisticated all
the 
>>>>>> time--look at the wii wand controllers), will be quite adequate.
>>>>> For anything involving interacting with other humans at a level
beyond 
>>>>> shooting at them, keyboards are necessary. At least until voice chat
is 
>>>>> pervasive in interactive environments.
>>>> iChat conferencing apparently already uses H.264 compression. It
should 
>>>> be possible to limit which voices are sent to which person in a 
>>>> conferencing chat based on how far away someone is within the VR
world 
>>>> so bandwidth issues and whatever else might look like a potential
issue 
>>>> here isn't really.
>>> Probably for WoW-type games where most of the content is stored
locally 
>>> this is true. For Second Life type environments, where geometry and 
>>> textures get streamed, bandwidth is going to still be an issue for a 
>>> while.
>>>
>> So no content is stored on the client side?
> 
> There's a local cache, but it never contains more than a tiny fraction 
> of the world at any given time.

That actually seems inefficient. Unless a "default" world is built into 
the graphics engine...

> 
> This can be entertaining on slow connections... you tele****t into 
> something that looks like an empty field, and then watch as buildings 
> and people start popping into existence one by one.

Sounds like there IS a default world built-in: empty field.

[...]

>> Eh. SOmeone created a demo of one of the 1st person shooters using X3D 
>> that is supposed to be pretty snappy. Uses DirectX/3D so I can't test
it 
>> (the concept of an open source  "cross platform" project that requires
a 
>> proprietary library is a tad odd, IMHO.
> 
> And being able to embed first-person shooters in web pages is useful 
> how, again?


Shows that x3d is capable of rendering 3D virtual worlds of that type 
(afterlife?) in realtime using streaming media, which is what x3d within 
MPEG-4 would use. From what I've seen of the screenshots of Second Life, 
the world isn't so complex as to preclude being embedded in an MPEG-4 
stream. And there might be reasons to do that (or embed MPEG-4 in the 
Second LIfe stream, but that would be less useable on a set-top box 
unless it had the Second LIfe codec isntalled.

> 
>>>>>> I can see an obvious interaction between Google Earth and Second
Life or 
>>>>>> a meta-Second Life: The ability to travel quickly to foreign
"lands" or 
>>>>>> worlds or universes or dimensions or whatevers. GE allows you to
see 
>>>>>> progressively more details of the local terrain as you zoom in and
this 
>>>>>> would be quite useful for traveling from one virtual world/land to
the 
>>>>>> next. Web-surfing via geometric interface. Apple's old Project X
tried 
>>>>>> this, but the available graphics and bandwidth only allowed for
clouds 
>>>>>> of URLs. An extended version of Google Earth could allow you to
navigate 
>>>>>> a terrain of the VR equivalent of URLs in a more entertaining, or
even 
>>>>>> more comprehensible way.
>>>>> It would be a gimmick, and people would play around with it for a
few 
>>>>> minutes and then never bother again. Seriously. We've seen all this 
>>>>> before.
>>>> Maybe. However, the Second Life players are actually discussing this 
>>>> kind of thing (using Google Earth or something like it with SL) in
their 
>>>> forums.
>>> Sure. Just don't expect people to use this kind of thing as a
substitute 
>>> for web browsing.
>> For some kinds of browsing, it might be more efficient.
> 
> For browsing based on *actual* geography, e.g. finding content related 
> to specific real-world locations, it's useful.
> 
> That's about it.

That YOU can think of. There are countless ways of organizing data and 
meta-data that neither of us have thought of. Some efficient ones might 
lend themselves to a Google-Earth-like system. Or perhaps not. I just 
remember Andy Grove's alleged corollary to Moore's Law: "...and every 
two years people come up with stuff to do with it you never imagined was 
possible."




> 
>>>>> The tools are primitive because there's no good use case for the
format, 
>>>>> not the other way around.
>>>>>
>>>> VRML has given way to X3D which is the new basis for MPEG-4 3D
scenes. 
>>>> There's even an Ajax3D based on Ajax + X3D. I think that the
situation 
>>>> you describe is about to change. The current generation of low-end
video 
>>>> cards (even the built-in graphics of the Mac Mini!) are more than 
>>>> capable of handling Second Life type graphics. X3D is an XML-based 
>>>> language. I don't know that there is a binary version, but likely one

>>>> will be devised if the text version proves too slow for Virtual
Worlds use.
>>> Because, you know, when a technology stagnates for a decade, coming up

>>> with a buzzword-compliant replacement with a new name always turns 
>>> things around.
>>>
>> VRML was XML based also.
> 
> VRML predates XML by 3 or 4 years.
> 
>> My point was about the binary format. And there ARE uses for VRML, 
>> even.
> 
> Not widespread ones.
> 


Things change.
 




 28 Posts in Topic:
Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-24 13:51:04 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 16:01:23 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-26 20:14:00 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-26 18:47:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 03:42:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 04:44:42 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 08:09:38 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 12:07:37 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 15:40:34 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-27 15:29:10 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-27 23:19:36 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 11:37:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 14:14:24 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-28 14:13:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-28 16:52:12 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-29 21:54:14 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 00:04:08 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 00:26:55 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-30 02:45:28 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-30 15:35:01 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 01:54:20 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 12:11:17 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2006-12-31 17:50:18 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2006-12-31 16:37:39 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
ZnU <znu@[EMAIL PROTEC  2007-01-02 05:36:50 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-02 04:16:31 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
"Chris Boyd" &l  2006-12-26 15:15:58 
Re: Convergence for iTunes/iPod/iLife/iTV: MPEG-4
Lawson English <Lawson  2007-01-01 12:08:53 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Thu Dec 4 19:48:55 CST 2008.