This may have already gone through the news feed of everyone
interested in it, but I only just ran across this one:
http://www.msnbc.msn.com/id/19677596/
John Riccitiello, chief executive of Electronic Arts, complained
that they're making games too boring or complicated, and are failing to
innovate enough, coming out instead with games that look too much like
those of last year, and the year before, and ...
It's an interesting notion, although I'd venture to say that
strategy games are less vulnerable to being too much like one another
-- even when games are of the same genre they get radically different
in the details, as (say) Europa Universalis and Victoria are -- but the
challenge of being accessible to newcomers is perhaps not always met in
a satisfactory manner. (It might help if there were still people who
knew how to make tutorials, or who could write game manuals in a human-
readable language.)
For my part I've been silent around here because among other
things I picked up ``Strategy Six'', a compilation of four of the
Europa Universalis-engine games (and two expansion packs), and I've
only just after months of squeezing in time finished my first game on
Victoria Revolutions. Expect a breathless and enthusiastic re****t on
the game to follow.
--
Joseph Nebus
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