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Mac > Strategy Games for MAc > Re: Victoria --...
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Re: Victoria -- All right, explain this

by nebusj@[EMAIL PROTECTED] (Joseph Nebus) May 14, 2006 at 03:17 AM

bbottorff@[EMAIL PROTECTED]
 (Boyd Bottorff) writes:

>> You know, that would be an interesting development in strategy games.
>> Occasionally one 'side' might have a civil war and split into two. 
After
>> all, we already have games with alliances, so why not splits ?

>That's high on my list of things I'ld like to see in a Civ-type game.
>I'ld also like to see puppet/satellite governments, and stuff like that.

	Hm.  Well, Civilization I actually did have that, triggered when 
there was a free empire slot and a smaller nation captured the capital 
of a larger nation.  As far as I could find it didn't happen if somebody 
captured your capital, but I was rarely in a cir***stance to let my
capital 
be captured, even when I wanted to see the effect.  


>> Now, given that you're writing a game, what conditions might it use to
>> decide if one side was going to have a civil war ?  Very successful
>> advances on two different fronts ?  An excess of cash ?  Sudden
>> discoveries of unexpected resources ?

>More likely, have an internal guage for happiness/passivity for each
>geographic area and/or city.  

>The trick will be to make the game playable, but still have the high
>possibility of revolutions or civil war at some point in most nation's
>histories.

	I know Europa Universalis has events for the English Civil War, 
and for the Religious Wars in France, although I'm not so well-versed in 
other empires.  I believe the cir***stances *there* (I've tended to avoid 
those wars) include a country leaning towards decentralization, lowered 
stability, and ... I forget the other.  Maybe strong aristocracy?  That 
at least seems like a reasonable set of conditions for a Civil War event 
in general, if you've got a game with variables like centralization and 
stability that are measurable.  That's more widespread rebellion, but 
if the rebellion lasts long enough the rebels declare independence.  

	Come to think of it, I did have a Europa Universalis game where 
after nearly a century of Europe being peacefully divided between Spain, 
England/France, Poland, Austria, and some debris, the whole Austrian 
empire broke up into a dozen small states.  I wasn't playing Austria that 
time, though, so I don't know what the properties setting it off were 
exactly.  

-- 
								Joseph Nebus
------------------------------------------------------------------------------
 




 7 Posts in Topic:
Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-02 04:57:23 
Re: Victoria -- All right, explain this
Michael Emrys <emrys@[  2006-05-02 05:31:08 
Re: Victoria -- All right, explain this
Simon Slavin <slavins.  2006-05-04 23:13:46 
Re: Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-09 01:54:53 
Re: Victoria -- All right, explain this
Simon Slavin <slavins.  2006-05-11 23:27:35 
Re: Victoria -- All right, explain this
bbottorff@[EMAIL PROTECTE  2006-05-12 02:20:08 
Re: Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-14 03:17:32 

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