bbottorff@[EMAIL PROTECTED]
(Boyd Bottorff) writes:
>> You know, that would be an interesting development in strategy games.
>> Occasionally one 'side' might have a civil war and split into two.
After
>> all, we already have games with alliances, so why not splits ?
>That's high on my list of things I'ld like to see in a Civ-type game.
>I'ld also like to see puppet/satellite governments, and stuff like that.
Hm. Well, Civilization I actually did have that, triggered when
there was a free empire slot and a smaller nation captured the capital
of a larger nation. As far as I could find it didn't happen if somebody
captured your capital, but I was rarely in a cir***stance to let my
capital
be captured, even when I wanted to see the effect.
>> Now, given that you're writing a game, what conditions might it use to
>> decide if one side was going to have a civil war ? Very successful
>> advances on two different fronts ? An excess of cash ? Sudden
>> discoveries of unexpected resources ?
>More likely, have an internal guage for happiness/passivity for each
>geographic area and/or city.
>The trick will be to make the game playable, but still have the high
>possibility of revolutions or civil war at some point in most nation's
>histories.
I know Europa Universalis has events for the English Civil War,
and for the Religious Wars in France, although I'm not so well-versed in
other empires. I believe the cir***stances *there* (I've tended to avoid
those wars) include a country leaning towards decentralization, lowered
stability, and ... I forget the other. Maybe strong aristocracy? That
at least seems like a reasonable set of conditions for a Civil War event
in general, if you've got a game with variables like centralization and
stability that are measurable. That's more widespread rebellion, but
if the rebellion lasts long enough the rebels declare independence.
Come to think of it, I did have a Europa Universalis game where
after nearly a century of Europe being peacefully divided between Spain,
England/France, Poland, Austria, and some debris, the whole Austrian
empire broke up into a dozen small states. I wasn't playing Austria that
time, though, so I don't know what the properties setting it off were
exactly.
--
Joseph Nebus
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