> You know, that would be an interesting development in strategy games.
> Occasionally one 'side' might have a civil war and split into two.
After
> all, we already have games with alliances, so why not splits ?
That's high on my list of things I'ld like to see in a Civ-type game.
I'ld also like to see puppet/satellite governments, and stuff like that.
> Now, given that you're writing a game, what conditions might it use to
> decide if one side was going to have a civil war ? Very successful
> advances on two different fronts ? An excess of cash ? Sudden
> discoveries of unexpected resources ?
More likely, have an internal guage for happiness/passivity for each
geographic area and/or city.
The trick will be to make the game playable, but still have the high
possibility of revolutions or civil war at some point in most nation's
histories.


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