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Mac > Strategy Games for MAc > Re: Victoria --...
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Re: Victoria -- All right, explain this

by bbottorff@[EMAIL PROTECTED] (Boyd Bottorff) May 12, 2006 at 02:20 AM

> You know, that would be an interesting development in strategy games.
> Occasionally one 'side' might have a civil war and split into two. 
After
> all, we already have games with alliances, so why not splits ?

That's high on my list of things I'ld like to see in a Civ-type game.
I'ld also like to see puppet/satellite governments, and stuff like that.

> Now, given that you're writing a game, what conditions might it use to
> decide if one side was going to have a civil war ?  Very successful
> advances on two different fronts ?  An excess of cash ?  Sudden
> discoveries of unexpected resources ?

More likely, have an internal guage for happiness/passivity for each
geographic area and/or city.  

The trick will be to make the game playable, but still have the high
possibility of revolutions or civil war at some point in most nation's
histories.
 




 7 Posts in Topic:
Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-02 04:57:23 
Re: Victoria -- All right, explain this
Michael Emrys <emrys@[  2006-05-02 05:31:08 
Re: Victoria -- All right, explain this
Simon Slavin <slavins.  2006-05-04 23:13:46 
Re: Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-09 01:54:53 
Re: Victoria -- All right, explain this
Simon Slavin <slavins.  2006-05-11 23:27:35 
Re: Victoria -- All right, explain this
bbottorff@[EMAIL PROTECTE  2006-05-12 02:20:08 
Re: Victoria -- All right, explain this
nebusj@[EMAIL PROTECTED]   2006-05-14 03:17:32 

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