On 31/03/2006, Joseph Nebus wrote in message <nebusj.1143815248@[EMAIL PROTECTED]
>:
> Simon Slavin <slavins.delete.these.four.words@[EMAIL PROTECTED]
>
> writes:
>
> >Have I commended _Giants: Citizen Kabuto_ here recently ?
>
> Not that I've noticed, but I'm willing to hear it out.
Although in early stages it's a 3D third-person shoot-em-up, in later
stages you feed allies and they build you a base. You can decide what
order they build things in. Then you can plot out where to put active
defences. So it turns into a resource-gathering base-building game which,
I guess, makes it on-charter for this group.
The whole thing has a broad sense of humour and animated style which
remind me of MDK (which was designed by the same organisation). It has
funny cut-scenes and funny ways that the characters act.
There are some things I don't like about it. Some levels are race games.
I don't like race games. Two levels seem impossible to beat on purpose:
you have to keep trying until you do it by luck. There's no op****tunity
to save inside a level: if you die, you have to restart the level.
The levels are quite short and most respond both ways: you can take the
shortest route ignoring attackers and trying until you survive, or you can
take the slow path and gradually destroy all the enemy then just walk
through whatever the objective is. Once you've worked your way through
all the levels (from memory, it's something like eight levels for each of
three characters) your saved games disappear and you get to replay levels
as you see fit. Some of them have good many-time replay value. Some
don't. The game is probably pretty cheap by now. Worth a try.
Simon.
--
http://www.hearsay.demon.co.uk


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