In article <BF553B5D.19421%emrys@[EMAIL PROTECTED]
>,
Michael Emrys <emrys@[EMAIL PROTECTED]
> wrote:
> in article 6s-dne_3aNMT4LLeRVn-iw@[EMAIL PROTECTED]
Fetch, Rover, Fetch at
> Fetch-Rover-Fetch@[EMAIL PROTECTED]
wrote on 9/19/05 8:10 PM:
>
> > as the OP for this thread -
> > a game controller does NOT resolve issues with the function of the
> > interface.
> >
> > having to fight while you character is (visually) hidden behind some
> > static object (such as a rock).
> >
> > having to complete *LONG LONG* sections of the game between save
points
> > Like (last section I played - and from memory) kill some nasty ghost,
> > then run through a collapsing tunnel, fight some more ghosts inside an
> > undefined time limit, run some more though more collapsing tunnels,
> > fight some more ghosts (same as above regarding time), the run some
more
> > - only this time through some fog **** that slows you down so *YOU
CANT
> > ESCAPE* the collapsing tunnel - die
> >
> > start this sequence all over again from the original fight
> >
> > Nor does a game controller resolve the issue of a change in direction.
> > you are running (or moving, or fighting), and you reach a screen ****ft
> > point - a point where the screen ****fts (like while running around the
> > castle walls during the orc invasion). and suddenly the 'up' key is
now
> > 'left' or 'down' as the perspective is suddenly changed
>
> Yeah, okay, that does sound sucky. One wonders what hidden animosities
the
> designers must harbor for players to dump such a weird trip on them.
Thanks
> for the heads up. I wasn't especially tempted to go looking for this in
the
> first place. Now I will be certain to avoid it.
From the sound of it, this just seems to be a standard console game
****ted to the Mac. Most of the console games I know either thrive on
this type of interface/game play or tolerate it to play the game.
Greg B.
--
Actual e-mail address is gbuchner and I'm located at mn.rr.com


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