in article 6s-dne_3aNMT4LLeRVn-iw@[EMAIL PROTECTED]
Fetch, Rover, Fetch at
Fetch-Rover-Fetch@[EMAIL PROTECTED]
wrote on 9/19/05 8:10 PM:
> as the OP for this thread -
> a game controller does NOT resolve issues with the function of the
> interface.
>
> having to fight while you character is (visually) hidden behind some
> static object (such as a rock).
>
> having to complete *LONG LONG* sections of the game between save points
> Like (last section I played - and from memory) kill some nasty ghost,
> then run through a collapsing tunnel, fight some more ghosts inside an
> undefined time limit, run some more though more collapsing tunnels,
> fight some more ghosts (same as above regarding time), the run some more
> - only this time through some fog **** that slows you down so *YOU CANT
> ESCAPE* the collapsing tunnel - die
>
> start this sequence all over again from the original fight
>
> Nor does a game controller resolve the issue of a change in direction.
> you are running (or moving, or fighting), and you reach a screen ****ft
> point - a point where the screen ****fts (like while running around the
> castle walls during the orc invasion). and suddenly the 'up' key is now
> 'left' or 'down' as the perspective is suddenly changed
Yeah, okay, that does sound sucky. One wonders what hidden animosities the
designers must harbor for players to dump such a weird trip on them.
Thanks
for the heads up. I wasn't especially tempted to go looking for this in
the
first place. Now I will be certain to avoid it.
Michael


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