by Benjamin Gawert <bgawert@[EMAIL PROTECTED]
>
Jun 16, 2006 at 08:07 AM
* Greg Buchner:
>> That's nonsense. Quake 4 definitely sup****ts SMP (even Quake 2 did that
>> already), and there are several other Windows games that are at least
>> partially multithreaded and thus sup****t SMP.
>
> That's why I said "generally". I don't know in all cases, but I have a
> couple of ****ts from windows games that even though they have multiple
> threads, only hit the upper 90's for percentage of use on my dual G4.
> Most notable for me was Neverwinter Nights.
The thing is that just because the original Windows game does sup****t
SMP doesn't mean the Mac ****t will do that, too. ****ting Windows games
to Mac is a bit more than just another compiler run. ****ting to Mac
means a bunch of alterations to the code and also writing several parts
from scratch. The resolut might look the same like the Windows game (and
the game content usually is indeed the same), the underlying program is
totally different, though.
Benjamin