ksoft (www.ksoft.net) is pleased to announce the release of CPLAT II 2.0
which is an
update to the CPLAT cross-platform framework.
This update includes sup****t for building Universal Binaries and XCode
2.1 for building OSX PPC and Intel apps. Many performance
improvements and recplacing depreciated OS functions with more modern OS
APIs. Also included
is a new PPobToXML conversion tool for converting PowerPlant PPobs to
CPLAT XML for use
in creating a UI.
CPLAT II is a modern C++ framework using policies and STL for
development of
C++ application that will run under MacOS and / or Windows.
Linux sup****t is partial at this time.
CPLAT II does not emulate a platforms controls, but instead uses the
native OS controls on the underlying platform. This means that the
following platform features are incor****ated in CPLAT II.
MacOS
- HIViews
- Quartz
- Carbon Events
- Sheets
- Composited Windows
- Metal Windows
- Drawers
- Navigation Services
- Nibs
- Bundles
- QuickTime
- OpenGL
- Mach or CFM
- Create UI from Interface Builder files
Windows
- Native controls
- GDI+
- QuickTime with QuickTime installed
- OpenGL
CPLAT can be built using the following sup****ted compilers / build
systems.
MacOS
- Codewarrior Pro 8.x
- Codewarrior Pro 9.x
- Apples XCode 1.5, 2.0, 2.x (Universal Binaries)
Windows
- Codewarrior Pro 8.x
- Codewarrior Pro 9.x
- VisualNet 2003
- VisualNet 2002
CPLAT II is available for $50 and includes complete source code, projects
and do***entation for all demos, tools and framework. Updates are posted
several times a year. CPLAT II can be used in commercial, shareware or
freeware applications without any further licensing costs.
Full details and trial projects can be found at:
http://www.ksoft.net
Thank you,
Ken
ken@[EMAIL PROTECTED]